tut1
BADDY_1
+MESHSWAP3
uses uzi and sword
|
tut1
MUMMY
|
tut1
SMALL_SCORPION
claw and stinger attack |
city
WRAITH2
ghostlike creature that moves through walls; appears white in game;
dies on contact with water when OCB=2 |
city
BAT |
city
SAS
+ SAS_MIP
uses submachine gun (harmful) or fires grenades (not harmful) |
city
SAS_DRAG_BLOKE
less of a baddie, more of a pushable object |
city
FISH
+ AHMET_MIP
locust swarm; can be deadly; the damage done depends on OCB value,
the limit is "somewhere around 96" (manual) |
newcity
DOG
Put a 3 in the ocb's data field to make it sit and wait until triggered.
|
coastal
CROCODILE |
coastal
SKELETON
emerges from the ground |
coastal
WILD_BOAR |
karnak
BADDY_1 + MESHSWAP2
uses uzi or sword with multiple
blades which he can spin around
to ward off bullets; see manual
p. 88 for details |
karnak
SMALL_SCORPION |
library
HORSE |
library
HORSEMAN |
library
WRAITH1 |
settomb
SCORPION |
settomb
GUIDE |
settomb
DOG |
cleopal
DEMIGOD3 |
cleopal
HARPY |
cleopal
LARA_DOUBLE
used with ANIMATING16 |
catacomb
LITTLE_BEETLE
for setup, see manual p. 91 |
catacomb
SKELETON |
catacomb
WRAITH3
can be thwarted by a talisman composed of FURNITURE8 + FURNITURE9
+ ANIMATING10 from catacomb (which see); for further details, cf.
manual p. 90 |
guard
BADDY_2 |
guard
LITTLE_BEETLE |
guard
SPHINX |