Enemies

Animating
Doors
Enemies

Keys

Levers&Switches

Miscellaneous

Moving

Pickups
Pushable
Puzzles
Quest Items

Shatterable
Static
Traps

Vehicle


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tut1
BADDY_1
+MESHSWAP3
uses uzi and sword

tut1
MUMMY

tut1
SMALL_SCORPION
claw and stinger attack

city
WRAITH2
ghostlike creature that moves through walls; appears white in game; dies on contact with water when OCB=2

city
BAT

city
SAS
+ SAS_MIP
uses submachine gun (harmful) or fires grenades (not harmful)

city
SAS_DRAG_BLOKE
less of a baddie, more of a pushable object

city
FISH
+ AHMET_MIP
locust swarm; can be deadly; the damage done depends on OCB value, the limit is "somewhere around 96" (manual)

newcity
DOG
Put a 3 in the ocb's data field to make it sit and wait until triggered.

coastal
CROCODILE

coastal
SKELETON
emerges from the ground

coastal
WILD_BOAR

karnak
BADDY_1 + MESHSWAP2
uses uzi or sword with multiple
blades which he can spin around
to ward off bullets; see manual
p. 88 for details

karnak
SMALL_SCORPION

library
HORSE

library
HORSEMAN

library
WRAITH1

settomb
SCORPION

settomb
GUIDE

settomb
DOG

cleopal
DEMIGOD3

cleopal
HARPY

cleopal
LARA_DOUBLE
used with ANIMATING16

catacomb
LITTLE_BEETLE
for setup, see manual p. 91

catacomb
SKELETON

catacomb
WRAITH3
can be thwarted by a talisman composed of FURNITURE8 + FURNITURE9 + ANIMATING10 from catacomb (which see); for further details, cf. manual p. 90
guard
BADDY_2
guard
LITTLE_BEETLE
guard
SPHINX