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Started On: 05/21/98
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Started On: 05/24/02
DotCom Established: 05/24/02
Original Site Established: 05/21/98
Owned and Maintained By: KingSpyder

TRLE Community Level / Forum Project
Updated September 28th 2002
(Changes are marked in RED and noted below)
     

Page Maintained By: KingSpyder
Project Maintained By: Treeble

Stage 1 Start Date: October 16th, 2001
Stage 2 Start Date: August 12th, 2002
Project End Date: **not finished yet**

     
You can keep up with the progress on these forum pages (Most Recent First):
Eidos Forums - TRLE Community Level (2) Page 1
     
The following forum page have been archived here for preservation. Some links have been changed to point to the new forum. Dead links pointing to the old forum have been removed altogether. Dead links on an individuals post remain. Thanks to DriberBallZ for helping to complete this collection:
Eidos Forums - TRLE Community Level Page 1 06-28-2002 to 09-28-2002
TRLE Community Level - Part 3 Page 1 06-13-2002 to 06-26-2002
TRLE Community Level (Part II) - Eidos Interactive Forums Page 1   Page 2   Page 3 (Page 1 Fixed) 04-04-2002 to 06-12-2002
Help! Looking for pages on the TRLE Community Level / Forum Project. Still Needed 04-17-2002 to ????
TRLE Forums Custom Level Project - Eidos Interactive Forums Page 1    Page 2 02-02-2002 to 04-04-2002
TRLE Forum Custom Level Project............. - Eidos Interactive Forums Page 1    Page 2 10-21-2001 to 11-03-2001
.....
Stage One Rules (Designing the room):
Each person will create a room (stacking is allowed up to three rooms). Maximum size allowed: 20x20.
Each room will be connected to the next room via a one tile 4 click room. Each member will add one where they want their room to be connected to the next member.
All rooms will be completed one by one by each member in turn (see list) and then sent on via e-mail to me (TREEBLE).
This is for fun, each room will be totally individual in its design. You don't have to follow anyone else's design.
NO WADS OR TEXTURES WILL BE REQUIRED AT THE ROOM CREATION STAGE, HOWEVER, EACH PERSON WILL BE ABLE TO TEXTURE HIS/HER OWN ROOM WHEN THE TIME COMES. (If you test your room with textures, be sure to CLOSE the editor before loading up the original poject again).
.....
Stage Two Rules (Textures, lights, objects and triggers placement):
Members will use the ORIGINAL tut1text.tga for textures and the tut1.wad for the objects. These files are available for download here: WAD + TGA.
ARG errors will be found. I am pretty sure. However, when the project comes to you, select the files tut1text.tga inside your maps\tut1\ folder or wherever it is on your PC.
NO modifications are allowed on to the current project, except for segmenting walls for textures.
Each member will texture his/her tile block.
Each member can place up to 9 moveable objects in their rooms. The counter will increase in the information box on the LE. Your rooms can't have more than 70 items (the number that appear on objects) in total. Any excedent objects will be DELETED.
Each member can place one audio trigger in their room.
Up to three fixed cameras, and flyby cameras only when they are extremely needed.
Don't use a modified tut1.wad, otherwise, your room might have 'butts' when it's on the other PCs. Use the one offered for download. Also note that this is not the real wad, as it still contains the standard outfit.
We will use ALL the puzzle items available on tut1.wad. They were randomly selected in a draw. These objects do NOT count in the 8 limit.
.... Lara: Data
.... Puzzle Item 3 (Cartouche): Sick Puppy + Seth (pieces) | El Diablo (puzzle hole)
.... Puzzle Item 5 (Eye Of Horus): Brad Casali + noangel (pieces) | TREEBLE (puzzle hole)
.... Puzzle Item 6 (Hand Of Sirius): eTux (item) | Netslider (hole)
.... Puzzle Item 8 (Hand of Orion): GeckoKid (item) | AL_COLLOT (hole)
.... Secret 1: Apollo
.... Secret 2: Von Croy
.... Secret 3: Netslider
The members above pointed, can't place weapons on their rooms - but, yes, they can place ammo. I will keep control of which weapons were already used, so we will easily avoid repeated weapons. If any member don't want to host in it's room the object selected, a new draw will be made.
Levers and doors are free for use (however they count in the 8 limit). Be sure the "door bug" is not present!
You can NOT place an object on your room that is triggered on another member's room.
TEST your room. Without cheating. When it's ready, the 23 members will play it to be sure it's totally playable.
Each member will make the final work on their room in order (see list below). Every time it's ready, the updated project shall be sent to me.

Members List:
(stages completed)
01. Data

[Stage 1]      [Stage 2]

02. Kiopo

[Stage 1]      [Stage 2]

03. DJ Tech (DJTch7E)

[Stage 1]      [Stage 2]

04. The Sage Of Time (Sage Of Time)

[Stage 1]      [Stage 2]

05. Geckokid

[Stage 1]      [Stage 2]

06. zozo (zaher0001)

[Stage 1]      [Stage 2]

07. Sick Puppy (TrueRaider)

[Stage 1]      [Stage 2]

08. AL_COLLOT

[Stage 1]      [Stage 2]

09. Michael P

[Stage 1]      [Stage 2]

10. Apollo (Alexis Rombaut)

[Stage 1]      [Stage 2]

11. Suzie Croft

[Stage 1]      [Stage 2]

12. DriberBallZ (Driber_IF)

[Stage 1]      [Stage 2]

13. Seth

[Stage 1]      [Stage 2]

14. Brad Casali

[Stage 1]      [Stage 2]

15. Von Croy

[Stage 1]      [Stage 2]

16. El Diablo (hteS)

[Stage 1]      [Stage 2]

17. jeffrey van oort

[Stage 1]      [Stage 2]

18. eTux

[Stage 1]      [Stage 2]

19. LeeO

[Stage 1]      [Stage 2]

20. Netslider

[Stage 1]      [Stage 2]

21.noangel

[Stage 1]      [Stage 2]

22. KingSpyder

[Stage 1]      [Stage 2]

23. TREEBLE

[Stage 1]      [Stage 2]

Outfit designer: LarzBritsh