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You can keep up with the progress on these
forum pages (Most Recent First): |
Eidos Forums - TRLE Community Level (2) |
Page
1 |
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The following forum page have been archived
here for preservation. Some links have been changed to point to the new forum.
Dead links pointing to the old forum have been removed altogether.
Dead links on an individuals post remain. Thanks to DriberBallZ for
helping to complete this collection: |
Eidos Forums - TRLE Community Level |
Page
1 |
06-28-2002 to 09-28-2002 |
TRLE Community Level - Part 3 |
Page
1 |
06-13-2002 to 06-26-2002 |
TRLE Community Level (Part II) - Eidos Interactive Forums |
Page
1 Page
2 Page
3 (Page 1 Fixed) |
04-04-2002 to 06-12-2002 |
Help! Looking for pages on the TRLE Community Level / Forum
Project. |
Still
Needed |
04-17-2002 to ???? |
TRLE Forums Custom Level Project - Eidos Interactive Forums |
Page
1 Page
2 |
02-02-2002 to 04-04-2002 |
TRLE Forum Custom Level Project............. - Eidos Interactive
Forums |
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1 Page
2 |
10-21-2001 to 11-03-2001 |
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Stage One Rules (Designing the
room): |
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Each person will create a room (stacking is allowed up
to three rooms). Maximum size allowed: 20x20. |
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Each room will be connected to the next room via a one
tile 4 click room. Each member will add one where they want their room to
be connected to the next member. |
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All rooms will be completed one by one by each member
in turn (see list) and then sent on via e-mail to me (TREEBLE). |
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This is for fun, each room will be totally individual
in its design. You don't have to follow anyone else's design. |
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NO WADS OR TEXTURES WILL BE REQUIRED AT THE ROOM CREATION
STAGE, HOWEVER, EACH PERSON WILL BE ABLE TO TEXTURE HIS/HER OWN ROOM WHEN
THE TIME COMES. (If you test your room with textures, be sure to CLOSE the
editor before loading up the original poject again). |
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Stage Two Rules (Textures, lights, objects
and triggers placement): |
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Members will use the ORIGINAL tut1text.tga for textures
and the tut1.wad for the objects. These files are available for download
here: WAD
+
TGA. |
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ARG errors will be found. I am pretty sure. However, when the
project comes to you, select the files tut1text.tga inside your
maps\tut1\ folder or wherever it is on your PC. |
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NO modifications are allowed on to the current project, except
for segmenting walls for textures. |
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Each member will texture his/her tile block. |
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Each member can place up to 9 moveable objects in their rooms.
The counter will increase in the information box on the LE. Your rooms can't
have more than 70 items (the number that appear on objects) in total. Any
excedent objects will be DELETED. |
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Each member can place one audio trigger in their room. |
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Up to three fixed cameras, and flyby cameras only when they are
extremely needed. |
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Don't use a modified tut1.wad, otherwise, your room might have
'butts' when it's on the other PCs. Use the one offered for download. Also
note that this is not the real wad, as it still contains the standard outfit.
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We will use ALL the puzzle items available on tut1.wad.
They were randomly selected in a draw. These objects do NOT count in the
8 limit. |
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Lara: Data |
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Puzzle Item 3 (Cartouche): Sick Puppy + Seth (pieces) | El Diablo
(puzzle hole) |
.... |
Puzzle Item 5 (Eye Of Horus): Brad Casali + noangel (pieces) |
TREEBLE (puzzle hole) |
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Puzzle Item 6 (Hand Of Sirius): eTux (item) | Netslider (hole)
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Puzzle Item 8 (Hand of Orion): GeckoKid (item) | AL_COLLOT (hole)
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Secret 1: Apollo |
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Secret 2: Von Croy |
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Secret 3: Netslider |
The members above pointed, can't place weapons on their
rooms - but, yes, they can place ammo. I will keep control of which weapons
were already used, so we will easily avoid repeated weapons. If any member
don't want to host in it's room the object selected, a new draw will be made.
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Levers and doors are free for use (however they count in the 8
limit). Be sure the "door bug" is not present! |
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You can NOT place an object on your room that is triggered on
another member's room. |
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TEST your room. Without cheating. When it's ready, the 23 members
will play it to be sure it's totally playable. |
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Each member will make the final work on their room in order (see
list below). Every time it's ready, the updated project shall be sent to
me. |